We present a new method to produce a hierarchical set of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithms produces a sequence of meshes M0, M1, M2,..., Mn, where each mesh Mi can be transformed to mesh M2+1 through a set of triangle-collapse operations. For each triangle, a function is generated that approximates the underlying surface in the area of the triangle, and it's function serves as a basis for assisting a weight to the triangle in the ordering operation, and for supplying the point to which the triangles are collapsed. This technique allows us to view a triangulated surface model at varying levels of detail while insuring that the simplified mesh approximates the original ...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
We present a method to produce a hierarchy of triangle meshes that can be used to blend different le...
International audienceSmooth parametric surfaces interpolating triangular meshes are very useful for...
We present a highly efficient, automatice method for the generation of hierarhical surface triangula...
This paper presents a method for automatically generating a hierarchical B-spline surface from an in...
Due to the focus of popular graphic accelerators, triangle meshes remain the primary representation ...
165 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2002.We develop an algorithm and s...
165 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2002.We develop an algorithm and s...
Abstract—This paper presents a novel mesh simplification algorithm. It decouples the simplification ...
We present a highly efficient, automtic method for the generation of hierarchical surface triangulat...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Given a triangulated closed surface, the problem of constructing a hierarchy of surface models of d...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
We present a method to produce a hierarchy of triangle meshes that can be used to blend different le...
International audienceSmooth parametric surfaces interpolating triangular meshes are very useful for...
We present a highly efficient, automatice method for the generation of hierarhical surface triangula...
This paper presents a method for automatically generating a hierarchical B-spline surface from an in...
Due to the focus of popular graphic accelerators, triangle meshes remain the primary representation ...
165 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2002.We develop an algorithm and s...
165 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2002.We develop an algorithm and s...
Abstract—This paper presents a novel mesh simplification algorithm. It decouples the simplification ...
We present a highly efficient, automtic method for the generation of hierarchical surface triangulat...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
Given a triangulated closed surface, the problem of constructing a hierarchy of surface models of d...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...
This paper presents a simple, robust and practical, yet fast algorithm for triangulation of points o...