In this paper we propose a global visibility algorithm which computes from-region visibility for all view cells simultaneously in a progressive manner. We cast rays to sample visibility interactions and use the information carried by a ray for all view cells it intersects. The main contribution of the paper is a set of adaptive sampling strategies based on ray mutations that exploit the spatial coherence of visibility. Our method achieves more than an order of magnitude speedup compared to per-view cell sampling. This provides a practical solution to visibility preprocessing and also enables a new type of interactive visibility analysis application, where it is possible to quickly inspect and modify a coarse global visibility solution that ...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
International audienceMany problems in computer graphics and computer vision require accurate global...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
Visibility culling is a means of accelerating the graphical rendering of geometric models. Invisible...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
This dissertation introduces the image generalization paradigm for computing visibility. The paradig...
International audienceWe present a visibility method that takes advantage of the graphics hardware t...
Evaluating the visibility between two points is a common task in global illumination algorithms. Tra...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
International audienceWe present an online occlusion culling system which computes visibility in par...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
Bibliography: leaves 147-158.Currently, the standard approach to visibility preprocessing algorithms...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
International audienceMany problems in computer graphics and computer vision require accurate global...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...
Figure 1: Visualization of sampling strategies (white pixels show a subset of the actual samples, mi...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
Visibility culling is a means of accelerating the graphical rendering of geometric models. Invisible...
We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our techniqu...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
This dissertation introduces the image generalization paradigm for computing visibility. The paradig...
International audienceWe present a visibility method that takes advantage of the graphics hardware t...
Evaluating the visibility between two points is a common task in global illumination algorithms. Tra...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
International audienceWe present an online occlusion culling system which computes visibility in par...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
Bibliography: leaves 147-158.Currently, the standard approach to visibility preprocessing algorithms...
Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of wh...
International audienceMany problems in computer graphics and computer vision require accurate global...
To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to ...