Evaluating the visibility between two points is a common task in global illumination algorithms. Traditionally, a ray is traversed through a hierarchical data structure that is able to cull primitives which are unlikely to be hit by the ray. However, a great amount of time is spent in traversing the acceleration structure when a scene contains highly detailed objects or complex geometry like hair or foliage. While these objects contain a lot of disconnected geometry, their visibility is often very regular. In this paper, we present an algorithm which is able to exploit this regularity. In a preprocessing step we create a data structure for each object which classifies large parts of the objects ray space as either blocked or uninhibited by ...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
International audienceMany problems in computer graphics and computer vision require accurate global...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Visibility evaluations between two points are a common operation in global illumination algorithms. ...
We propose an efficient approach to precompute and reuse visibility information based on existing sp...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Evaluating the visibility between two points is a fundamental problem for ray-tracing and path-traci...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Many algorithms, such as level of detail rendering and occlusion culling meth-ods, make decisions ba...
The antiradiance method, a variant of radiosity, allows the computation of global illumination solut...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
International audienceMany problems in computer graphics and computer vision require accurate global...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Visibility evaluations between two points are a common operation in global illumination algorithms. ...
We propose an efficient approach to precompute and reuse visibility information based on existing sp...
The most expensive geometric operation in image synthesis is visibility determination. Classically t...
Evaluating the visibility between two points is a fundamental problem for ray-tracing and path-traci...
We present a novel method to accelerate the computation of the visibility function of the lighting e...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
Many algorithms, such as level of detail rendering and occlusion culling meth-ods, make decisions ba...
The antiradiance method, a variant of radiosity, allows the computation of global illumination solut...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
Many problems in computer graphics and computer vision require accurate global visibility informatio...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
International audienceMany problems in computer graphics and computer vision require accurate global...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...