Abstract. This paper describes a novel from-region visibility algorithm, the unique properties of which allow conducting remote walkthroughs in very large virtual environments, without preprocessing and storing prohibitive amounts of visibility information. The algorithm retains its speed and accuracy even when applied to large viewcells. This allows computing from-region visibility on-line, thus eliminating the need for visibility preprocessing. The algorithm utilizes a geometric transform, representing visibility in a two-dimensional space, the dual ray space. Standard rendering hardware is then used for rapidly performing visibility computation. The algorithm is robust and easy to implement, and can trade off between accuracy and speed. ...
With rapid improvements in the performance and programmability, graphics processing units (GPUs) hav...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
International audienceWe present an online occlusion culling system which computes visibility in par...
We present an algorithm and implementation for solving the line of sight (point-to-point visibility)...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
International audienceVisibility computation is a key element in computer graphics applications. Mor...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
With rapid improvements in the performance and programmability, graphics processing units (GPUs) hav...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...
Virtual environments are rapidly growing in size and complexity. At the sametime, there is a strong ...
International audienceWe present an online occlusion culling system which computes visibility in par...
We present an algorithm and implementation for solving the line of sight (point-to-point visibility)...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents a method to efficiently compute the visibility of a 3D model seen from a series ...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
This paper presents new approximated visibility algorithms. The aim is to develop output sensitive a...
International audienceVisibility computation is a key element in computer graphics applications. Mor...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
The real-time rendering technique of large-scale and complex scenes is the basis of many important a...
With rapid improvements in the performance and programmability, graphics processing units (GPUs) hav...
This thesis describes techniques for computing conservative visibility exploiting viewpoint predicti...
AbstractEfficiently identifying polygons that are visible from a changing synthetic viewpoint is an ...