The dataset contains rendered images using textures of varying resolution and the thresholds at which the artefacts due to the reduction of resolution become visible. See the README.txt file for more information. This dataset was collected as a part of the project reported in the paper: Selecting texture resolution using a task-specific visibility metric Krzysztof Wolski, Daniele Giunchi, Shinichi Kinuwaki, Piotr Didyk, Karol Myszkowski, Anthony Steed and Rafał K. Mantiuk. Proc. of Pacific Graphics / Computer Graphics Forum, 2019 Project web-site: https://texture-metrics.mpi-inf.mpg.de
International audienceDans cet article, nous proposons une méthode de caractérisation locale des tex...
Contains fulltext : 76507.pdf (author's version ) (Open Access)RU Radboud Universi...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution o...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
The trade-off between texture quality and data size is often an important factor for online multimed...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
About the book: Texture analysis is an important generic research area of machine vision. The potent...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Nous nous intéressons dans cet article, au problème de l'évaluation du masquage apporté par un fond ...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
Three different approaches to colour texture analysis are tested on the classification of images fro...
National audienceL'analyse et la caractérisation de textures trouvent des applications dans différen...
Cet article propose une comparaison des espaces couleur ILHS et L*a*b* pour la caractérisation de te...
International audienceDans cet article, nous proposons une méthode de caractérisation locale des tex...
Contains fulltext : 76507.pdf (author's version ) (Open Access)RU Radboud Universi...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...
In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution o...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
The trade-off between texture quality and data size is often an important factor for online multimed...
Three-dimensional scenes have become an important form of content deliverable through the Internet. ...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
About the book: Texture analysis is an important generic research area of machine vision. The potent...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
Nous nous intéressons dans cet article, au problème de l'évaluation du masquage apporté par un fond ...
Projective texture mapping is a powerful tool for image-based rendering. However, visibility informa...
Three different approaches to colour texture analysis are tested on the classification of images fro...
National audienceL'analyse et la caractérisation de textures trouvent des applications dans différen...
Cet article propose une comparaison des espaces couleur ILHS et L*a*b* pour la caractérisation de te...
International audienceDans cet article, nous proposons une méthode de caractérisation locale des tex...
Contains fulltext : 76507.pdf (author's version ) (Open Access)RU Radboud Universi...
Visibility testing is an integral part of many computer graphics algorithms. For example, algorithms...