We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choice of down-sampling positions and filter kernels, allows freely mixing volume bricks of different resolutions during rendering, and does not require modifying the original sample values. A C0-continuous function is obtained everywhere with hardware-native filtering at full speed by simply warping texture coordinates of samples in transition regions. Ad-ditionally, we propose a simple but powerful, flat texture packing scheme that supports mixing different resolution levels in a single 3D volume cache texture with a very simple and fast address translation scheme. Although this packing constrains full scalability, it enables mixing different re...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
D texture-based volume rendering is a popular way of realizing direct volume visualization on graphi...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily o...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
D texture-based volume rendering is a popular way of realizing direct volume visualization on graphi...
We present a method for volume rendering of regular grids which takes advantage of 3D texture mappin...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...