GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. Recent advances in graphics hardware allow for the ray traversal and volume sampling to be executed on a per-fragment level completely on the GPU leading to interactive framerates. In this work we present optimization techniques that improve the performance and quality of GPU-based volume raycasting. We apply a hybrid image/object space approach to accelerate the ray traversal in animation sequences that works for both isosurface rendering and semi-transparent volume rendering. An empty-space--leaping technique that exploits the spatial coherence between consecutive...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
We present a space leaping technique for accelerating volume rendering with very low space and run-t...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
We present a space leaping technique for accelerating volume rendering with very low space and run-t...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...