In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, w...
Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despi...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, w...
Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despi...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...