Volume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSI give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of ray-casting and details of each ray-casting architecture are discussed. The paper then compares the machine features and provides an outlook on future developments in the area of volume rendering hardware
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for c...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Real-time visualization of large volume datasets demands high performance computation, pushing the s...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
This paper describes a new algorithm and hardware design for the generation of two dimensional image...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Figure 1: Several volumes rendered on the VolumePro hardware at 30 frames per second. This paper des...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for c...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Real-time visualization of large volume datasets demands high performance computation, pushing the s...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
This paper describes a new algorithm and hardware design for the generation of two dimensional image...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Figure 1: Several volumes rendered on the VolumePro hardware at 30 frames per second. This paper des...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for c...