Abstract: There is a growing need for custom visualization applications to deal with the rising amounts of volume data to be analyzed in fields like medicine, seismology, and meteorology. Visual programming techniques have been used in visualization and other fields to analyze and visualize data in an intuitive manner. However, this additional step of abstraction often results in a performance penalty during the actual rendering. In order to prevent this impact, a careful modularization of the required processing steps is necessary, which provides flexibility and good performance at the same time. In this paper, we will describe the technical foundations as well as the possible applications of such a modularization for GPU-based volume rayc...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...