Modern GPUs possess enormous computational capabilities, power that has just become available for general purpose programming via the development of highly programmable shaders. This thesis investigates ways to use this power for the purpose of medical visualization. The project was carried out in collaboration with Sectra Imtec, a Linköpingbased medical imaging company. The problem to be solved was how best to render high quality images at interactive frame rates for the purpose of previewing a medical data set. Two different GPU-accelerated volume rendering approaches were investigated and implemented. One approach based on textured slices of proxy geometry, and one based on ray casting. It is shown that the ray casting implementation pre...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despi...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
Over the last fifteen years volume rendering have become an important part of examining, exploring a...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Multi-view lenticular displays offer stereoscopic views, without using additional glasses. In this a...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
Direct volumetric visualization of medical datasets has important application in areas such as minim...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despi...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
Over the last fifteen years volume rendering have become an important part of examining, exploring a...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Multi-view lenticular displays offer stereoscopic views, without using additional glasses. In this a...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
Direct volumetric visualization of medical datasets has important application in areas such as minim...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...