Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a technique used to visualize information corresponding to the interior of an object, commonly used in medical imaging and other fields. Visualization of such data may be accomplished by ray casting; an embarrassingly parallel algorithm also commonly used in ray tracing. There has been growing interest in performing general purpose computations on graphics processing units (GPGPU), which are capable exploiting parallel applications and yielding far greater performance than sequential implementations on CPUs. Modern GPUs allow for rapid acceleration of volume rendering applications, offering affordable high performance visualization systems. Th...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for c...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume data visualization is an active field of research and development. It can be applied in many...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for c...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume data visualization is an active field of research and development. It can be applied in many...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...