GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualization. The ray traversal is usually implemented in a fragment shader, utilizing the hardware in a way that was not originally intended. New programming interfaces for stream processing, such as CUDA, support a more general programming model and the use of additional device features, which are not accessible through traditional shader programming. In this paper we propose a slab-based raycasting technique that is modeled specifically to use these features to accelerate volume rendering. This technique is based on experience gained from comparing fragment shader implementations of basic raycasting to implementations directly translated to CUDA kern...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
Volume rendering is an important area of study in computer graphics, due to its application in areas...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
Volume rendering is an important area of study in computer graphics, due to its application in areas...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering is quite an old concept of representing images, dating back to the 1980's. It ...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
The objective of this paper is to present a speed-up method to improve the rendering speed of ray ca...