In this paper we introduce a novel approach to control different rendering parameters of volume ray casting. Since the introduction of ray casting implementations on programmable graphics hardware, both performance and flexibility have increased and are able to outperform texture-based techniques. In addition, by using rays for computing the volume integral instead of proxy geometry one has more control over local settings. Therefore, we employ dependent texture lookups to user editable 2D textures, thus allowing for interactive parameter setting on a per-ray basis, at a negligible performance overhead on modern graphics hardware. By those means we are able to control the volume rendering in a way not possible with proxy-based direct ...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
We propose a mixed-resolution volume ray-casting approach that enables more flexibility in the choic...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...