In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illustrate the design decisions. Also, important requirements for the development of our system are presented. In our approach, we break down the rendering shader into areas containing code for different computations, which are defined as freely combinable, modularized shader blocks. Hence, high-level changes of the rendering configuration result in the implicit modification of the underlying shader pipeline. Furthermore, the prototyping system allows inserting custom shader code between shader blocks of the pipeline at run-time. A suitable user interface is available wi...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despi...
Volume graphics attracts our research interest. On one hand, the challenging tasks in cyberspace app...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Programmable rendering on the GPU (Graphics Processing Unit) utilizing “shader ” technology has beco...
Over the last fifteen years volume rendering have become an important part of examining, exploring a...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
In this work we present a flexible framework for GPU-based volume rendering. The framework is based ...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Direct volume rendering has become an essential tool to explore and analyse 3D medical images. Despi...
Volume graphics attracts our research interest. On one hand, the challenging tasks in cyberspace app...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
Programmable rendering on the GPU (Graphics Processing Unit) utilizing “shader ” technology has beco...
Over the last fifteen years volume rendering have become an important part of examining, exploring a...
Abstract: There is a growing need for custom visualization applications to deal with the rising amou...
We introduce a novel texture-based volume rendering approach that achieves the image quality of the ...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...