interactive ray tracing has become a reality, although mainly by using clustered workstations and sophisticated acceleration structures. On non-clustered computer architectures this is still not an easy task, especially when rendering animated scenes, even though the computation power of modern workstations is increasing rapidly. In this paper we propose known image-space rendering techniques to be used for accelerating ray tracing. Firstly, we describe a GPU-based visibility preprocessing algorithm to perform interactive ray casting by applying the standard depth testing capability of graphics processing units. This method – called object intersection buffer (OIB) – is particularly suitable for ray casting animated scenes, as it completel...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Background. Particle systems are a staple feature of most modern renderers. There are several techni...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Background. Particle systems are a staple feature of most modern renderers. There are several techni...
Abstract Ray tracing is a dominant method for gener-ating a wide variety of global illumination effe...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...