Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually accurate photorealistic computer-generated images at a tight real-time frame rate. This thesis presents contributions to the field of hybrid rendering by introducing an open-source ray-traced ambient occlusion workload, by quantifying the performance tradeoffs of this workload and by evaluating one promising hardware technique to accelerate real-time raytracing. In this thesis, we introduce the first open-source implementation of a viewpoint independent raytraced ambient occlusion GPU compute benchmark. We study this workload using a cycle-level GPU simulator and present the trade-offs between performance and quality. We show that some ray-tr...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
dissertationHardware acceleration for ray tracing has been a topic of great interest in computer gra...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is als...
Scanline rasterization is still the dominating approach in real-time rendering. For performance reas...
Ray tracing is an important computational primitive used in different algorithms including collision...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
dissertationHardware acceleration for ray tracing has been a topic of great interest in computer gra...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is als...
Scanline rasterization is still the dominating approach in real-time rendering. For performance reas...
Ray tracing is an important computational primitive used in different algorithms including collision...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
dissertationHardware acceleration for ray tracing has been a topic of great interest in computer gra...