Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a computer model. To accelerate the processing of rays, scenes are typically compiled into smaller spatial boxes using a tree structure and rays then traverse the tree structure to determine relevant spatial boxes. This allows computations involving rays and scene objects to be limited to only objects close to the ray and does not require processing all elements in the computer model. We present a ray traversal pipeline designed to accelerate ray tracing traversal algorithms using a combination of currently used programmable graphics processors and a new fixed hard-ware pipeline. Our fixed hardware pipeline performs an initial traversal operatio...
Abstract The wide availability of commodity graphics processors has made real-time graphics an intri...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
technical reportRay tracing is a computer graphics rendering algorithm well known for the realistic ...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance ...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance ...
Ray tracing is a very popular family of algorithms that are used to compute images with high visual ...
In the recent years we have witnessed massive boost to hardware graphics accelerators (graphics card...
In the recent years we have witnessed massive boost to hardware graphics accelerators (graphics card...
Abstract The wide availability of commodity graphics processors has made real-time graphics an intri...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
technical reportRay tracing is a computer graphics rendering algorithm well known for the realistic ...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance ...
Significant advances have been achieved for realtime ray tracing recently, but realtime performance ...
Ray tracing is a very popular family of algorithms that are used to compute images with high visual ...
In the recent years we have witnessed massive boost to hardware graphics accelerators (graphics card...
In the recent years we have witnessed massive boost to hardware graphics accelerators (graphics card...
Abstract The wide availability of commodity graphics processors has made real-time graphics an intri...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...