Despite the superior image quality generated by ray tracing, programmers of time-critical applications have historically avoided it because of its computational costs. Nowadays, the hardware of modern desktops allows the execution of realtime ray tracers but requires a specialized implementation based on specific characteristics of each application, such as scene complexity, kinds of motion, ray distribution, model structure and hardware. The evaluation and development of these requirements are complex and time-consuming, especially for developers with no familiarity in rendering algorithms and graphics hardware programming. The aim of our work is to provide a general and practical method to efficiently execute interactive ray tracing in mo...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processin...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processin...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Abstract—Ray Tracing is a graphics rendering method that uses rays to trace the path of light in a c...
International audienceIn this paper, we present a new algorithm for interactive rendering of animate...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...