Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computational task. Ray-tracing gives results close to this but is too expensive to be run at real-time frame rates. On the other hand rasterized methods such as deferred rendering are able to keep the tight time constraints with the support of modern hardware. Objectives. The basic objective is to merge deferred rendering and ray-tracing into one rasterized pipeline for dynamic scenes. In the thesis the proposed method is explained and compared to the methods it merges. Image quality, execution time and VRAM usage impact are investigated. Methods. The proposed method uses deferred rendering to render the result of the primary rays. Some pixels are m...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
In order to render realistic images, the reflectance of surfaces must be simulated accurately. Gener...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Realistic computer graphics effects as mirror reflections, transparency, caustics and detailed shado...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Traditional ray tracing algorithms tend to provide photorealistic results but at high computing cost...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
In order to render realistic images, the reflectance of surfaces must be simulated accurately. Gener...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Realistic computer graphics effects as mirror reflections, transparency, caustics and detailed shado...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Traditional ray tracing algorithms tend to provide photorealistic results but at high computing cost...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Hybrid rendering combines ray-tracing and rasterization graphics techniques to generate visually acc...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
We present a new method for real-time render- ing of multiple recursions of reflections and refracti...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Ray tracing has for a long time been used to create photo realistic images, but due to complex calcu...
In order to render realistic images, the reflectance of surfaces must be simulated accurately. Gener...