Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to render images with high levels of visual realism. Modern multicore CPUs and many-core GPUs can take advantage of the parallel nature of ray tracing to accelerate the rendering process and produce new images in real-time. For non-specialized hardware however, such implementations are often limited to low screen resolutions, simple scene geometry and basic graphical effects. In this work, a C++ framework was created to investigate how the ray tracing algorithm can be implemented and accelerated on the CPU and GPU, respectively. The framework is capable of utilizing two third-party ray tracing libraries, Intel’s Embree and NVIDIA’s OptiX, to ray t...
The development of Graphics Hardware Technology is blazing fast, with new and more improved models, ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The NVIDIA ® OptiX ™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other ...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Thesis (Master's)--University of Washington, 2021Ray tracing rendering is a well-understood renderin...
The game industry have always looked for rendering techniques that makes the games as good looking a...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
The development of Graphics Hardware Technology is blazing fast, with new and more improved models, ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU ...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
The NVIDIA ® OptiX ™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other ...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Thesis (Master's)--University of Washington, 2021Ray tracing rendering is a well-understood renderin...
The game industry have always looked for rendering techniques that makes the games as good looking a...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Ray tracing is a popular method for generating realistic imagery, with high computation complexity a...
The development of Graphics Hardware Technology is blazing fast, with new and more improved models, ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...