The development of Graphics Hardware Technology is blazing fast, with new and more improved models, that out spec the previous generations with leaps and bounds, before one has the time to digest the potential of the previous generations computing power. With the progression of this technology the computer games industry has always been quick to adapt this new power and all the features that emerge as the graphic card industry learn what the customers need from their products. The current generations of games use extraordinary visual effects to heighten the immersion into the games, all of which is thanks to the constant progress of the graphics hardware, which would have been an impossibility just a couple of years ago. Ray tracing has bee...
This artifact contains source code for Vulkan-Sim, our MICRO 2022 conference paper. It has detailed ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Rasterization hardware and computer games have always been tightly connected: The hardware implement...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
In the past ten years graphics cards have been drastically improved. Being pushed by the multi-billi...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Realistic computer graphics effects as mirror reflections, transparency, caustics and detailed shado...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
This artifact contains source code for Vulkan-Sim, our MICRO 2022 conference paper. It has detailed ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...
Rasterization hardware and computer games have always been tightly connected: The hardware implement...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
In the past ten years graphics cards have been drastically improved. Being pushed by the multi-billi...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to re...
Modern GPUs have evolved to the point where they now offer a generality of programming that rivals C...
Realistic computer graphics effects as mirror reflections, transparency, caustics and detailed shado...
In this thesis, I present an approach to develop interactive ray tracing infrastructures for artists...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
This artifact contains source code for Vulkan-Sim, our MICRO 2022 conference paper. It has detailed ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
The goal of this thesis is to evaluate the usability of hardware accelerated ray tracing in near-fut...