Rasterization hardware and computer games have always been tightly connected: The hardware implementation of rasterization has made complex interactive 3D games possible while requirements for future games drive the development of increasingly parallel GPUs and CPUs. Interestingly, this development -- together with important algorithmic improvements -- also enabled \emph{ray tracing\/} to achieve realtime performance recently. In this paper we explore the opportunities offered by ray tracing based game technology in the context of current and expected future performance levels. In particular, we are interested in simulation-based graphics that avoids pre-computations and thus enables the interactive production of advanced visual effects and...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
This artifact contains source code for Vulkan-Sim, our MICRO 2022 conference paper. It has detailed ...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
Rasterization hardware and computer games have always been tightly connected: The hardware implement...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
The development of Graphics Hardware Technology is blazing fast, with new and more improved models, ...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
In the past ten years graphics cards have been drastically improved. Being pushed by the multi-billi...
Ray tracing is a powerful image synthesis technique, that has been used for high-quality offline ren...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
This artifact contains source code for Vulkan-Sim, our MICRO 2022 conference paper. It has detailed ...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
Rasterization hardware and computer games have always been tightly connected: The hardware implement...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
The development of Graphics Hardware Technology is blazing fast, with new and more improved models, ...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
Despite the superior image quality generated by ray tracing, programmers of time-critical applicatio...
In the past ten years graphics cards have been drastically improved. Being pushed by the multi-billi...
Ray tracing is a powerful image synthesis technique, that has been used for high-quality offline ren...
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replac...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
Current processors provide high performance through parallelism by integrat-ing more and more comput...
This artifact contains source code for Vulkan-Sim, our MICRO 2022 conference paper. It has detailed ...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...