This thesis describes efficient rendering algorithms based on ray tracing, and the application of these algorithms to real-time games. Compared to rasterizationbased approaches, rendering based on ray tracing allows elegant and correct simulation of important global effects, such as shadows, reflections and refractions. The price for these benefits is performance: ray tracing is compute-intensive. This is true if we limit ourselves to direct lighting and specular light transport, but even more so if we desire to include diffuse and glossy light transport. Achieving high performance by making optimal use of system resources and validating results in real-life scenarios are central themes in this thesis. We validate, combine and extend existi...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
In many computer graphics applications such as CAD, realistic displays have very important and posit...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Rasterization hardware and computer games have always been tightly connected: The hardware implement...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Realistic computer graphics effects as mirror reflections, transparency, caustics and detailed shado...
The development of Graphics Hardware Technology is blazing fast, with new and more improved models, ...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
"The digital version of this book is available now for free – with the print version following very ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
Ray tracing is a powerful image synthesis technique, that has been used for high-quality offline ren...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
In many computer graphics applications such as CAD, realistic displays have very important and posit...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
Rasterization hardware and computer games have always been tightly connected: The hardware implement...
In computer graphics applications, the choice and implementation of a rendering technique is crucial...
Realistic computer graphics effects as mirror reflections, transparency, caustics and detailed shado...
The development of Graphics Hardware Technology is blazing fast, with new and more improved models, ...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
"The digital version of this book is available now for free – with the print version following very ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
Ray tracing is a powerful image synthesis technique, that has been used for high-quality offline ren...
Part 8: Tools and Methods IInternational audienceRendering in 3D games typically uses rasterization ...
Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements tog...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
In many computer graphics applications such as CAD, realistic displays have very important and posit...
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computat...