We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by using the distance a ray traverses in empty space to leap its neighboring rays. Our technique works with parallel as well as perspective volume rendering, does not require any pre-processing or 3D data structures, and is independent of the transfer function. Being an image-space technique, it is independent of the complexity of the data being rendered. It can be used to accelerate both time-coherent and non coherent animation sequences
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or ...
PubMedID: 19541384The methods for visualizing sampled spatial scientific data are known as volume re...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Volume and isosurface rendering are methods of projecting volumetric images to two dimensions for vi...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Ray tracing generates realistic images but is computationally intensive, especially when generating ...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or ...
PubMedID: 19541384The methods for visualizing sampled spatial scientific data are known as volume re...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Volume and isosurface rendering are methods of projecting volumetric images to two dimensions for vi...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
Ray tracing generates realistic images but is computationally intensive, especially when generating ...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
Ray tracing has long been a method of choice for off-line rendering, but traditionally was too slow ...
This thesis presents Ray Collection BVH, an improvement over a current day Ray Tracing acceleration ...
We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or ...