The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantage of the spatial and temporal coherence in image-space as well as in object-space in order to speed up rendering. It is based on a double structure: in image-space, a temporal buffer that stores for each pixel the next instant of time in which the pixel must be recomputed, and in object-space a Temporal Run-Length Encoding of the voxel values through time. The algorithm skips empty and unchanged pixels through three different space-leaping strategies. It can compute the images sequentially in time or generate them simultaneously in batch. In addition, it can handle simultaneously several data modalities. Finally, an on-purpose out-of-core s...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
PubMedID: 19541384The methods for visualizing sampled spatial scientific data are known as volume re...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We present a space leaping technique for accelerating volume rendering with very low space and run-t...
[[abstract]]© 2003 Elsevier - The differential volume rendering method is a ray casting based method...
The differential volume rendering method is a ray casting based method for time-varying-volume-data....
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our g...
Oral session: Shape Modeling and MorphometryInternational audienceGPU based ray casting has become a...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
PubMedID: 19541384The methods for visualizing sampled spatial scientific data are known as volume re...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
We present a space leaping technique for accelerating volume rendering with very low space and run-t...
[[abstract]]© 2003 Elsevier - The differential volume rendering method is a ray casting based method...
The differential volume rendering method is a ray casting based method for time-varying-volume-data....
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our g...
Oral session: Shape Modeling and MorphometryInternational audienceGPU based ray casting has become a...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
PubMedID: 19541384The methods for visualizing sampled spatial scientific data are known as volume re...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...