Ray-casting implementations require that the connectivity between the cells of the dataset to be explicitly computed and kept in memory. This constitutes a huge obstacle for obtaining real-time rendering for very large models. In this paper, we address this problem by introducing a new implementation of the ray-casting algorithm for irregular datasets. Our implementation optimizes the memory usage of past implementations by exploring ray coherence. The idea is to keep in main memory the information of the faces traversed by the ray cast through every pixel under the projection of a visible face. Our results show that exploring pixel coherence reduces considerably the memory usage, while keeping the performance of our algorithm competitive w...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Due to the success of texture based approaches, ray casting has lately been confined to performing p...
Ray-casting implementations require that the connectiv-ity between the cells of the dataset to be ex...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our g...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Interactive high quality volume rendering is becoming increasingly more important as the amount of m...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Due to the success of texture based approaches, ray casting has lately been confined to performing p...
Ray-casting implementations require that the connectiv-ity between the cells of the dataset to be ex...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our g...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Interactive high quality volume rendering is becoming increasingly more important as the amount of m...
textRay tracing is an attractive rendering option because it can produce high quality images that fa...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Due to the success of texture based approaches, ray casting has lately been confined to performing p...