Coherency (data locality) is one of the most important factors that influences the performance of distributed ray tracing systems, especially when object dataflow approach is employed. The enormous cost associated with remote fetches must be reduced to improve the efficiency of the parallel renderer. Objects once fetched should be maximally utilized before replacing them with other objects. In this paper, we describe a parallel volume ray caster that eliminates thrashing by efficiently advancing a ray-front in a front-to-back manner. The method adopts an image-order approach, but capitalizes on the advantages of object-order algorithms as well to almost eliminate the communication overheads. Unlike previous algorithms, we have successfully ...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...
For many current applications of computer graphics, realistic rendition and speed of generation are ...
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our g...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Due to the success of texture based approaches, ray casting has lately been confined to performing p...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...
For many current applications of computer graphics, realistic rendition and speed of generation are ...
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our g...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering ...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Due to the success of texture based approaches, ray casting has lately been confined to performing p...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...
For many current applications of computer graphics, realistic rendition and speed of generation are ...
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our g...