Previous work in single-processor ray casting methods for volume rendering has concentrated on algorithmic optimizations to reduce computational work. This approach leaves untapped the performance gains which are possible through efficient exploitation of the memory hierarchy. Previous work in parallel volume rendering has concentrated on parallel partitioning, with the goals of maximizing load balance and minimizing communication between distributed nodes. This implies a simplified view of the memory hierarchy of a parallel machine, ignoring the relationship between parallel partitioning and memory hierarchy effects at all but the top level. In this thesis, we progressively develop methods to optimize memory hierarchy performance for ray...
This work examines direct rendering of large volumetric data on the CPU. The aim was to design a par...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
With the computing industry trending towards multi- and many-core processors, we study how a standa...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Many scientific and engineering disciplines, through physical measurements or computational simulati...
This work examines direct rendering of large volumetric data on the CPU. The aim was to design a par...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
With the computing industry trending towards multi- and many-core processors, we study how a standa...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Many scientific and engineering disciplines, through physical measurements or computational simulati...
This work examines direct rendering of large volumetric data on the CPU. The aim was to design a par...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
Applications such as animation and scientific visualization demand high performance ren-dering of co...