Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a task of scientific visualization requiring huge computing power. Modern multiprocessor graphic workstations can provide such powerful computing resources, if the rendering algorithm is suitable to be implemented concurrently. The important features of different multiprocessor architectures are discussed taking into account the effort to parallelize an existing sequential volume rendering algorithm. The tools required for concurrent programming on graphic workstations are described. This includes dynamic load balancing as well as the considerations to employ these tools efficiently. Our design and implemetation of a volume rendering algorithm ...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume data is a set of scalar or vector values defined on a rectilinear grid in 3D space. Volume re...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
On screen division of objects for parallel volume rendering is considered in this paper. The suggest...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume data is a set of scalar or vector values defined on a rectilinear grid in 3D space. Volume re...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
On screen division of objects for parallel volume rendering is considered in this paper. The suggest...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
One of the most difficult problems in volume rendering hardware architectures is to provide an effic...