The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known algorithm and the underlying computation can be easily executed in parallel. This is due to the fact that the huge number of rays, used to sample the volumetric data, can be processed independently. However, the algorithm’s performance may drop substantially when the complexity/size of the volumetric dataset increases. In this paper, we present three implementations of our parallel volume ray-casting algorithm in different multi-core architectures, such as CMPs, GPUs and MPSoCs. Furthermore, we show that using multi-GPUs, that perform in parallel, we can almost halve the rendering time. The performance and aspects of the three implementations ...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
Given the computing industry trend of increasing processing capacity by adding more cores to a chip,...
Volume rendering, i.e. direct rendering of regular volume data and not via surface primitives, is a ...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
Volume rendering is a technique for visualizing 3D arrays of sampled data. It has applications in ar...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...