In this paper we propose two novel software implementations of the ray-casting volume rendering algorithm for irregular grids, called ME-Raycast (Memory Efficient Ray-casting) and EME-Raycast (Enhanced Memory Efficient Ray-Casting). Our algorithms improve previous work by Bunyk et al [1] in terms of complete handling of degenerate cases, memory consumption, and type of cell allowed in the grid (tetrahedral and/or hexahedral). The use of a more compact and non-redundant data structure, allowed us to achieve higher memory efficiency. Our results show consistent and significant gains in the memory usage of ME-Raycast and EME-Raycast when compared to Bunyk et al implementation. Furthermore, our results also show that handling of degenerate...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Interactive high quality volume rendering is becoming increasingly more important as the amount of m...
Ray casting, a real-life application for the visualization of 3D scientific and medical data, demand...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
Interactive high quality volume rendering is becoming increasingly more important as the amount of m...
Ray casting, a real-life application for the visualization of 3D scientific and medical data, demand...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...