Coherency (data locality) is one of the most important factors that influences the performance of distributed ray tracing systems, especially when object dataflow approach is employed. The enormous cost associated with remote fetches must be reduced to improve the efficiency of the parallel renderer. Objects once fetched should be maximally utilized before replacing them with other objects. In this paper, we report on the results obtained from the implementation of two coherent parallel rendering algorithms on distributed memory architectures. The algorithms are tested with several experimental datasets, and the timings delineate the coherent nature of our algorithms. Several network issues like latency hiding, communication overheads, load...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270. With 32 Linux PCs we are able to is...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Journal ArticleInteractive ray tracing in a cluster environment requires paying close attention to t...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
Many scientific and engineering disciplines, through physical measurements or computational simulati...
The two typical methods for distribution of ray-tracing rendering algorithm are presented in this ar...
The two typical methods for distribution of ray tracing rendering algorithm are presented in this ar...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270. With 32 Linux PCs we are able to is...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
Ray coherence, meaning all processing along each ray is local to a single machine, is achieved in ou...
ManuscriptWe present recent results in the application of distributed shared memory to image paralle...
Journal ArticleInteractive ray tracing in a cluster environment requires paying close attention to t...
Coherency (data locality) is one of the most important factors that influences the performance of di...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
The ray tracing algorithm produces high quality images, but it requires a lot of computations which ...
Many scientific and engineering disciplines, through physical measurements or computational simulati...
The two typical methods for distribution of ray-tracing rendering algorithm are presented in this ar...
The two typical methods for distribution of ray tracing rendering algorithm are presented in this ar...
Applications such as animation and scientific visualization demand high performance ren-dering of co...
Figure 1: Richtmyer-Meshkov Instability time steps:0,45,180,270. With 32 Linux PCs we are able to is...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...