We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our goal is to reuse ray/object intersections computed in the last frame of the walkthrough for acceleration of ray casting in the current frame. In particular we aim at eliminating the ray traversal and computing only a single ray/object intersection per pixel. If our technique does not succeed in determining visibility, it falls back to the classical ray traversal. Visible point samples from the last frame are reprojected to the current frame. To identify whether these samples can be reused we apply splatting and epipolar geometry constraints. We discuss two additional techniques that handle correct appearance of small objects. We condu...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our go...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
Journal ArticleAlthough ray tracing has been successfully applied to interactively render large data...
Domain-continuous visibility determination algorithms have proved to be very efficient at reducing n...
Efficient global illumination computation in dynamically changing environments is an important pract...
This paper presents a new algorithm to generate ray casted CSG animation frames. We consider sequen...
One of the basic difficulties with interactive walkthroughs is the high quality rendering of objec...
his paper presents a new algorithm to generate ray-cast CSG animation frames. We consider sequences ...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...
We present a technique that aims at exploiting temporal coherence of ray casted walkthroughs. Our go...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
The majority of computer graphics images are generated as part of a sequence of animation frames. Th...
The goal of this paper is the proposal and evaluation of a ray-casting strategy that takes advantag...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
Journal ArticleAlthough ray tracing has been successfully applied to interactively render large data...
Domain-continuous visibility determination algorithms have proved to be very efficient at reducing n...
Efficient global illumination computation in dynamically changing environments is an important pract...
This paper presents a new algorithm to generate ray casted CSG animation frames. We consider sequen...
One of the basic difficulties with interactive walkthroughs is the high quality rendering of objec...
his paper presents a new algorithm to generate ray-cast CSG animation frames. We consider sequences ...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
Fig. 1. Images produced by ray tracing two scenes while using the proposed ray-caching textures for ...
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We pres...