In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell complexes where cells have been broken up into faces. In our method, in a preprocessing phase, all the cells are broken into their corresponding faces. Visibility determination is performed after all the faces have been transformed into screen space; here we compute for each pixel an ordered list of the stabbing boundary faces. The final phase is the actual ray casting, which is performed independently for each pixel, and is basically a walk in the cell complex inside each component of the stabbing ordered list. For color calculations, a simple analytical lighting model...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
We introduce a new class of image features, the Ray feature set, that consider image characteristics...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
The aim of this project is to develop a set of C++/Cg functions for GPU-based visualization of unstr...
Tracing a ray through a scene and finding the closest intersection with the scene geometry is a fund...
Cell-based first-hit ray casting is a new technique for fast perspective volume visualization. This ...
We present a method for ray casting curved-quadratic elements in 3D. The advantages of this approach...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
We introduce a new class of image features, the Ray feature set, that consider image characteristics...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
The aim of this project is to develop a set of C++/Cg functions for GPU-based visualization of unstr...
Tracing a ray through a scene and finding the closest intersection with the scene geometry is a fund...
Cell-based first-hit ray casting is a new technique for fast perspective volume visualization. This ...
We present a method for ray casting curved-quadratic elements in 3D. The advantages of this approach...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
We introduce a new class of image features, the Ray feature set, that consider image characteristics...