In this paper we propose two novel software implementations of the ray-casting volume rendering algorithm for irregular grids, called ME-Raycast (Memory Efficient Ray-casting) and EME-Raycast (Enhanced Memory Efficient Ray-Casting). Our algorithms improve previous work by Bunyk et al [1] in terms of complete handling of degenerate cases, memory consumption, and type of cell allowed in the grid (tetrahedral and/or hexahedral). The use of a more compact and non-redundant data structure, allowed us to achieve higher memory efficiency. Our results show consistent and significant gains in the memory usage of ME-Raycast and EME-Raycast when compared to Bunyk et al implementation. Furthermore, our results also show that handling of degenerate...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
As computing technology continues to advance, computational modeling of scientific and engineering p...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
Due to the success of texture based approaches, ray casting has lately been confined to performing p...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Previous work in single-processor ray casting methods for volume rendering has concentrated on algor...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The Volume Ray-Casting rendering algorithm, often used to produce medical imaging, is a well-known a...
In this paper we introduce a novel approach to control different rendering parameters of volume ray ...
Volume rendering by ray casting is computationally expensive. For interactive volume visualization, ...
As computing technology continues to advance, computational modeling of scientific and engineering p...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
Due to the success of texture based approaches, ray casting has lately been confined to performing p...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
Volume rendering is a key technique in scientific visualization that lends itself to significant exp...
Volume rendering by ray casting is a computation-ally expensive problem. For interactive volume visu...
A major challenge when designing general purpose graphics hardware is to allow efficient access to t...