We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (even with holes) unstructured irregular grids with a rendering cost that decreases as the "disconnectedness" decreases. The algorithm is carefully tailored to exploit spatial coherenceeven if the image resolution differs substantially from the object space resolution. In this paper, we establish the practicality of our method through experimental results based on our implementation, and we also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids. 1 Introduction Volume rendering methods are used to vi...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
We examine various simple algorithms that exploit homogeneity and accumulated opacity for tracing ra...
In recent years, many volumetric illumination models have been proposed, which have the potential to...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
Volumetric irregular grids are the next frontier to conquer in interactive 3D graphics. Visualizatio...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
This paper investigates three categories of algorithms for direct volume rendering of unstructured g...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
This paper investigates three categories of algorithms for direct volume rendering of unstructured g...
textRendering in computer graphics is the process of converting a three dimensional scene descriptio...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
We examine various simple algorithms that exploit homogeneity and accumulated opacity for tracing ra...
In recent years, many volumetric illumination models have been proposed, which have the potential to...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid e...
Volumetric irregular grids are the next frontier to conquer in interactive 3D graphics. Visualizatio...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
In this paper we propose two novel software implementations of the ray-casting volume rendering algo...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
This paper investigates three categories of algorithms for direct volume rendering of unstructured g...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Ray-casting implementations require that the connectivity between the cells of the dataset to be exp...
This paper investigates three categories of algorithms for direct volume rendering of unstructured g...
textRendering in computer graphics is the process of converting a three dimensional scene descriptio...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
We examine various simple algorithms that exploit homogeneity and accumulated opacity for tracing ra...
In recent years, many volumetric illumination models have been proposed, which have the potential to...