In recent years a number of techniques have been developed for rendering volume effects (haze, fog, smoke,clouds,etc.).These techniques are either time consuming (ray-tracing, radiosity) or do not account for arbitrary density distributions. In this paper we briefly analyze the physics of illuminations of volumes and we propose several simplifications suitable for computer graphics practice. In particular, we present a method for rendering arbitrary distributions by means of projective polygonal rendering and solid texturing techniques in approximately the time needed for a usual polygonal object. The proposed method provides good results in a fraction of the computing time required for approaches like ray-tracing or radiosity. Solid textur...
In recent years, a number of techniques have been developed for rendering volume effects (haze, fog,...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
In order for computer generated imagery to recreate the characteristic visual appearance of phenomen...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
The field of volume visualization has undergone rapid development during the past years, both due to...
In order to accelerate the rendering of volumetric shadows, we propose a new technique which builds ...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
The field of volume visualization has undergone rapid development during the past years, both due to...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
Abstract. Achieving realistic or believable global illumination in scenes with participating media i...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
In recent years, a number of techniques have been developed for rendering volume effects (haze, fog,...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
In order for computer generated imagery to recreate the characteristic visual appearance of phenomen...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
The field of volume visualization has undergone rapid development during the past years, both due to...
In order to accelerate the rendering of volumetric shadows, we propose a new technique which builds ...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
The field of volume visualization has undergone rapid development during the past years, both due to...
This paper presents a novel technique to efficiently compute illumination for Direct Volume Renderin...
Abstract. Achieving realistic or believable global illumination in scenes with participating media i...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
In recent years, a number of techniques have been developed for rendering volume effects (haze, fog,...
This paper presents a more efficient way of computing single scattering effects in homogeneous parti...
In order for computer generated imagery to recreate the characteristic visual appearance of phenomen...