textRendering in computer graphics is the process of converting a three dimensional scene description into a two dimensional image. In this work we focus on high quality rendering, which has numerous applications in entertainment and visualization. Many films today are created either entirely or in concert with computationally generated imagery and serve as a vivid example of the benefits of high quality rendering. This dissertation consists of two parts, each presenting novel work in the field of high quality, high performance rendering. The first part proposes the use of volumetric occluders, or a collection of axis-aligned boxes placed within a polygonal model, to accelerate the rendering of shadows cast by the model while producing...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
textRendering in computer graphics is the process of converting a three dimensional scene descriptio...
With each computer game generation there is always a demand for more visually pleasing environments....
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Achieving interactive frame rates for the lowest common denominator of graph-ics hardware (without c...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Standard real-time 3D graphics rendering algorithms use brute force polygon rendering, with complexi...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
textRendering in computer graphics is the process of converting a three dimensional scene descriptio...
With each computer game generation there is always a demand for more visually pleasing environments....
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Achieving interactive frame rates for the lowest common denominator of graph-ics hardware (without c...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
Voxel representations are commonly used for scientific data visualization, but also for many specia...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Standard real-time 3D graphics rendering algorithms use brute force polygon rendering, with complexi...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...