This paper investigates three categories of algorithms for direct volume rendering of unstructured grids, which are image-space, object-space, and hybrid methods. We propose three new algorithms. Cell Projection algorithm, which falls into object-space category, is capable of rendering non-convex meshes through a simple yet efficient sorting schema that exploits both image and object space coherencies. Existing hybrid methods use object-then-image traversal order that enforces the processing of each cell. Thus, these algorithms perform redundant operations and do not support early ray termination. We propose a hybrid method, called Span-Buffer Ray Casting (SBRC), that can support early ray termination discarding redundant operations by empl...
Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed...
In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and acc...
An image-space-parallel, ray-casting-based direct volume rendering algorithm is developed for render...
This paper investigates three categories of algorithms for direct volume rendering of unstructured g...
170 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 1992.Methods for interactive volum...
Direct volume rendering based on projective methods works by projecting, in visibility order, the po...
Direct volume rendering based on projective methods works by projecting, in visibility order, the po...
Cataloged from PDF version of article.Object space (OS) parallelization of an efficient direct volum...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
This paper describes a volume rendering system for unstructured data, especially finite element data...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Twelve adaptive image-space decomposition algorithms are presented for sort-first parallel direct vo...
Some important research results in science rely on the use various simulation techniques that operat...
Direct volume visualization is an important method in many areas, including computational fluid dyna...
Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed...
In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and acc...
An image-space-parallel, ray-casting-based direct volume rendering algorithm is developed for render...
This paper investigates three categories of algorithms for direct volume rendering of unstructured g...
170 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 1992.Methods for interactive volum...
Direct volume rendering based on projective methods works by projecting, in visibility order, the po...
Direct volume rendering based on projective methods works by projecting, in visibility order, the po...
Cataloged from PDF version of article.Object space (OS) parallelization of an efficient direct volum...
A new voxelization algorithm is presented for fast and accurate volume rendering of unstructured gri...
This paper describes a volume rendering system for unstructured data, especially finite element data...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
Recent advances in graphics processor architecture and capabilities have made the development of fas...
Twelve adaptive image-space decomposition algorithms are presented for sort-first parallel direct vo...
Some important research results in science rely on the use various simulation techniques that operat...
Direct volume visualization is an important method in many areas, including computational fluid dyna...
Fast techniques for direct volume rendering over curvilinear grids of hexahedral cells are developed...
In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and acc...
An image-space-parallel, ray-casting-based direct volume rendering algorithm is developed for render...