Tracing a ray through a scene and finding the closest intersection with the scene geometry is a fundamental operation in computer graphics. During the last two decades, significant efforts have been made to accelerate this operation, with interactive ray tracing as one of the major driving forces. At the heart of a fast method for intersecting a scene with a ray lies the acceleration structure. Many different acceleration structures exist, but research has focused almost exclusively on a few well-tried and well-established techniques: regular and hierarchical grids, bounding volume hierarchies and kd-trees. Spectacular advances have been made, which have contributed significantly to making interactive ray tracing a possibility. However, des...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ra...
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ra...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
A significant portion of rendering time in ray tracing consists of the traversal of an acceleration ...
Ray tracing is an important computational primitive used in different algorithms including collision...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
We introduce an interactive ray tracing method for large deformable tetrahedral meshes which has car...
International audienceAcceleration structures are mandatory for ray-tracing applications, allowing t...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ra...
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ra...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
A significant portion of rendering time in ray tracing consists of the traversal of an acceleration ...
Ray tracing is an important computational primitive used in different algorithms including collision...
Figure 1: Screenshots from an animated 180,000 triangle scene with moving dragony, fairy, and plants...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
We introduce an interactive ray tracing method for large deformable tetrahedral meshes which has car...
International audienceAcceleration structures are mandatory for ray-tracing applications, allowing t...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
In modern 3D graphics, scenes made of triangles are usually used, combined with methods based on ray...