Interactive visualization of large structured and unstructured data sets is a permanent challenge for scientific visualization. Large data sets are for example created by magnetic resonance imaging (MRI), computed tomography (CT), Computational fluid dynamics (CFD) finite element method (FEM), and computer aided design (CAD). For visualizing those data sets not only accelerated rasterization by means of using specialized hardware i.e. graphics cards is of interest, but also ray casting, as it is perfectly suited for scientific visualization. Ray casting does not only support many rendering modes (e.g., opaque rendering, semi transparent rendering, iso surface rendering, maximum intensity projection, x-ray, absorption emitter model, ...) for...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
We present the application of hardware accelerated volume rendering algorithms to the simulation of ...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
Volume data visualization is an active field of research and development. It can be applied in many...
Mg ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphi...
Abstract-We present a brute-force ray tracing system for interactive volume visualization, The syste...
This thesis deals with accelerated 3D rendering of medical data, e.g. computed tomography, using a g...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
In this paper we present a method for interactive rendering general procedurally defined functionall...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
We present the application of hardware accelerated volume rendering algorithms to the simulation of ...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
The rapid development of digital technology has enabled the real-time volume rendering of scientific...
Volume data visualization is an active field of research and development. It can be applied in many...
Mg ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphi...
Abstract-We present a brute-force ray tracing system for interactive volume visualization, The syste...
This thesis deals with accelerated 3D rendering of medical data, e.g. computed tomography, using a g...
ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic c...
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and...
In this paper we present a method for interactive rendering general procedurally defined functionall...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Traditional 3D computer graphics focus on rendering the exterior of objects. Volume rendering is a t...
We present the application of hardware accelerated volume rendering algorithms to the simulation of ...