We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulation codes, and understanding experimental data. The techniques presented take advantage of 32-bit floating point texture capabilities to obtain solutions to the radiative transport equation for X-rays. The hardware accelerated solutions are accurate enough to enable scientists to explore the experimental design space with greater efficiency than the methods currently in use. An unsorted hexahedron projection algorithm is presented for curvilinear hexahedral meshes that produces simulated radiographs in the absorption-only regime. A sorted tetrahedral projection algor...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
Multi-view lenticular displays offer stereoscopic views, without using additional glasses. In this a...
In this paper we present a method for interactive rendering general procedurally defined functionall...
We present the application of hardware accelerated volume rendering algorithms to the simulation of ...
Figure 1: (a) A fuel capsule for inertial confinement fusion showing the fill tube by which Hydrogen...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
An approach is described for approximating 3D volumetric rendering of medical data for use in surgic...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
An approach is described for approximating 3D volumetric render-ing of medical data for use in surgi...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
In this paper, the authors describe their work on developing quantitatively accurate radiographic si...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
Multi-view lenticular displays offer stereoscopic views, without using additional glasses. In this a...
In this paper we present a method for interactive rendering general procedurally defined functionall...
We present the application of hardware accelerated volume rendering algorithms to the simulation of ...
Figure 1: (a) A fuel capsule for inertial confinement fusion showing the fill tube by which Hydrogen...
Modern GPUs possess enormous computational capabilities, power that has just become available for ge...
We present a method for fast volume rendering using graphics hardware (GPU). To our knowledge, it is...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
An approach is described for approximating 3D volumetric rendering of medical data for use in surgic...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
An approach is described for approximating 3D volumetric render-ing of medical data for use in surgi...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
In this paper, the authors describe their work on developing quantitatively accurate radiographic si...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
Multi-view lenticular displays offer stereoscopic views, without using additional glasses. In this a...
In this paper we present a method for interactive rendering general procedurally defined functionall...