ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphic cards on static and dynamic datasets) GPU Ray-Casting Principle Let us consider the example of rendering a sphere (see Figure on the left). In this approach, it is first necessary to represent a simple triangulated envelope such as a cube using OpenGL. This envelope defines a set of pixels on the screen. For each pixel on the screen, we cast a ray using the pixel as origin. Within the envelope, we define a surface equation (sphere) and calculate the potential intersections between the rays and this surface. If the ray intersects the sphere, the original pixel is kept, otherwise the pixel is discarded. Then, using the equation of the sphere, it...
The original publication is available at www.springerlink.comInternational audienceThe ray-casting o...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Mg ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphi...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
Sigg C, Weyrich T, Botsch M, Gross M. GPU-Based Ray-Casting of Quadratic Surfaces. In: Eurographics...
Quadratic surfaces are a simple, useful representation for certain types of curved objects, that can...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
A method for screen-space voxel ray-casting of scenes on a whole screen. The method comprises provid...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
The original publication is available at www.springerlink.comInternational audienceThe ray-casting o...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
In this paper we present a method for interactive rendering general procedurally defined functionall...
Mg ion coordination visualization GPU Ray-Casting method performances (using different Nvidia graphi...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
The GPUs pack high computation power and a restricted architecture into easily available hardware to...
Sigg C, Weyrich T, Botsch M, Gross M. GPU-Based Ray-Casting of Quadratic Surfaces. In: Eurographics...
Quadratic surfaces are a simple, useful representation for certain types of curved objects, that can...
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives ...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
Interactive visualization of large structured and unstructured data sets is a permanent challenge fo...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
A method for screen-space voxel ray-casting of scenes on a whole screen. The method comprises provid...
We present a novel GPU-based method for accelerating the visibility function computation of the ligh...
The original publication is available at www.springerlink.comInternational audienceThe ray-casting o...
GPU-based raycasting is the state-of-the-art rendering technique for interactive volume visualizatio...
In this paper we present a method for interactive rendering general procedurally defined functionall...