The original publication is available at www.springerlink.comInternational audienceThe ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution
ii Implicit surfaces are a versatile representation of closed manifolds for modeling, simulation and...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
The original publication is available at www.springerlink.comInternational audienceThe ray-casting o...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Visualising implicit surfaces with the ray casting method is a slow procedure. The design cycle of a...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
The visualisation of implicit surfaces can be an inefficient task when such surfaces are complex and...
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit model...
Sigg C, Weyrich T, Botsch M, Gross M. GPU-Based Ray-Casting of Quadratic Surfaces. In: Eurographics...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume usin...
Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterizatio...
ii Implicit surfaces are a versatile representation of closed manifolds for modeling, simulation and...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...
The original publication is available at www.springerlink.comInternational audienceThe ray-casting o...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
The elaboration deals with the analyses of two algorithms to GPU-rendering of surfaces, which are re...
To overcome the limitations of triangle and point based surfaces several authors have recently inves...
Visualising implicit surfaces with the ray casting method is a slow procedure. The design cycle of a...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
The visualisation of implicit surfaces can be an inefficient task when such surfaces are complex and...
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit model...
Sigg C, Weyrich T, Botsch M, Gross M. GPU-Based Ray-Casting of Quadratic Surfaces. In: Eurographics...
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization...
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume usin...
Free-form surfaces and implicit surfaces must be tessellated before being rendered with rasterizatio...
ii Implicit surfaces are a versatile representation of closed manifolds for modeling, simulation and...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
International audienceThis paper describes an new and optimized direct ray tracing algorithm over co...