A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume using an octree spatial data structure, and testing cell occupation with interval arithmetic is given. Polygons are produced where curvature in occupied cells is low and points are used where curvature is high. As a result, points are rendered around extreme features and polygons around regular features. Using this approach implicit surfaces of high complexity, such as recursively defined curvature surfaces, are rendered. A discussion of the implementation is given for a GPU version of the algorithm and a comparison with GPU ray-casting is made. As the approach uses subdivision and it can be used for surface modelling. An advantage of the approac...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
We present point based rendering techniques that render various types of contours as constant width ...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
Our polygons/points method is octree based, uses interval and point sampling of the surface curvatur...
We are concerned with producing high quality images of parametric and implicit surfaces, in particul...
We are concerned with producing high quality images of implicit surfaces, in particular those with n...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
The article presents algorithms for rendering the intersection curves of implicit surfaces. The algo...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We discuss the polygonisation and rendering of non-manifold implicit surfaces using adaptive octree ...
Both object modeling and visualization belong to the fundamental tasks of the computer graphics. In ...
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
We present point based rendering techniques that render various types of contours as constant width ...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
Our polygons/points method is octree based, uses interval and point sampling of the surface curvatur...
We are concerned with producing high quality images of parametric and implicit surfaces, in particul...
We are concerned with producing high quality images of implicit surfaces, in particular those with n...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
The article presents algorithms for rendering the intersection curves of implicit surfaces. The algo...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We discuss the polygonisation and rendering of non-manifold implicit surfaces using adaptive octree ...
Both object modeling and visualization belong to the fundamental tasks of the computer graphics. In ...
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames...
We present point based rendering techniques that render various types of contours as constant width ...