Both object modeling and visualization belong to the fundamental tasks of the computer graphics. In recent years, implicit modeling has become attractive. Because of the fact that the implicit surfaces conveniently define volumes, they are frequently used in CSG-based solid modelers. The visualization of objects defined in such way is possible either by direct rendering based on Ray-tracing principle or by approximation of the implicit models by polygons, triangular mesh usually. Such approximation process is called polygonization. The polygonal (triangular) meshes are supported by a wide range of graphics hardware and, therefore, working with them is very fast as well as their arbitrarily transformations are possible without repeated solut...