We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of octree nodes. Three new algorithms which form part of this process, are discussed. The first algorithm removes the cracks that form on the surfaces between adjacent nodes that are subdivided to different depths in the octree. This algorithm fixes the cracks for arbitrary differences in depth between the adjacent nodes. The second algorithm allows user specified selected polygon outlines to be drawn on the surfaces, instead of drawing all the outlines, or no outlines. The third algorithm fixes the gaps that can appear in the polygon outlines when only selected outlines are drawn. We also investigated the use of an exact calculation of the cur...
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume usin...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We discuss the polygonisation and rendering of non-manifold implicit surfaces using adaptive octree ...
The article presents algorithms for rendering the intersection curves of implicit surfaces. The algo...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
Both object modeling and visualization belong to the fundamental tasks of the computer graphics. In ...
This paper presents the basic principles for the visualization of objects which are defined by impli...
Our polygons/points method is octree based, uses interval and point sampling of the surface curvatur...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We are concerned with producing high quality images of implicit surfaces, in particular those with n...
Algorithms of trimming implicit surfaces yielding surface sheets and stripes are presented. These tw...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume usin...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We discuss the polygonisation and rendering of non-manifold implicit surfaces using adaptive octree ...
The article presents algorithms for rendering the intersection curves of implicit surfaces. The algo...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
Both object modeling and visualization belong to the fundamental tasks of the computer graphics. In ...
This paper presents the basic principles for the visualization of objects which are defined by impli...
Our polygons/points method is octree based, uses interval and point sampling of the surface curvatur...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We are concerned with producing high quality images of implicit surfaces, in particular those with n...
Algorithms of trimming implicit surfaces yielding surface sheets and stripes are presented. These tw...
Abstract: Visualising implicit surfaces with the ray casting method is a slow procedure. The design ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume usin...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...