We present point based rendering techniques that render various types of contours as constant width slabs on surfaces. The techniques requires evaluations of the surface functions and gradients to render shaded images. We use slabs parallel to the principle planes, slabs located along a principal axis and rotated by arbitrary steps, slabs consisting of concentric spheres and slabs of constant Gaussian and mean curvatures. We also use the technique to render curvature maps of surfaces. We illustrate the techniques with a number of parametric and implicit surfaces, and discuss their advantages and disadvantages compared to other rendering techniques
Recent three-dimensional acquisition technologies provide a huge number of unorganized points in thr...
International audienceIn this paper, we propose a solution to adapt the differential point rendering...
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of sca...
We present point based rendering techniques that render various types of contours as constant width ...
We present a point based rendering technique that uses iterated function systems to render arbitrary...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We are concerned with producing high quality images of implicit surfaces, in particular those with n...
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume usin...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
We present two algorithms for ray tracing implicit surfaces with contour lines rendered on the surfa...
Our polygons/points method is octree based, uses interval and point sampling of the surface curvatur...
Despite the relative sophistication of modern surface design systems, many graphical renderings of s...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
Technical reportAbstract: Despite the relative sophistication of modern surface design systems, many...
Recent three-dimensional acquisition technologies provide a huge number of unorganized points in thr...
International audienceIn this paper, we propose a solution to adapt the differential point rendering...
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of sca...
We present point based rendering techniques that render various types of contours as constant width ...
We present a point based rendering technique that uses iterated function systems to render arbitrary...
This thesis addresses several visualisation problems for non-manifold and singular implicit algebra...
We are concerned with producing high quality images of implicit surfaces, in particular those with n...
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume usin...
We use octree spatial subdivision to generate point clouds on complex non-manifold implicit surfaces...
We present two algorithms for ray tracing implicit surfaces with contour lines rendered on the surfa...
Our polygons/points method is octree based, uses interval and point sampling of the surface curvatur...
Despite the relative sophistication of modern surface design systems, many graphical renderings of s...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
grantor: University of TorontoIn order to efficiently render implicit surfaces with a proj...
Technical reportAbstract: Despite the relative sophistication of modern surface design systems, many...
Recent three-dimensional acquisition technologies provide a huge number of unorganized points in thr...
International audienceIn this paper, we propose a solution to adapt the differential point rendering...
We present two algorithms for ray tracing surfaces with contour lines that are level surfaces of sca...