Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned models feature regular sized primitives, with a regular spatial distribution. Grids have worse performance, than other subdivision techniques, for irregular models without these characteristics. We propose a method to improve the performance of grids for rendering irregular scenes by allowing the individual placement of grid split planes: the rectilinear grid. We describe how to construct and traverse a rectilinear grid. To exploit cache memory in modern processors compression is used for the split plane and grid cell data. We demonstrate in a series of tests that the method has faster ray tracing rendering performance than a compressed regul...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
We present a procedure by which grid points are generated on surfaces or within three-dimensional vo...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
This article suggests a new approach to discrete Ray-Tracing in which a two step three-dimensional D...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
We present a procedure by which grid points are generated on surfaces or within three-dimensional vo...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
Regular grid spatial subdivision is frequently used for fast ray tracing of scanned models. Scanned ...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
The focus of research in acceleration structures for ray tracing recently shifted from render time t...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane app...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
Ray tracing is an inherently parallel visualization algorithm. However to achieve good performance, ...
This article suggests a new approach to discrete Ray-Tracing in which a two step three-dimensional D...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
We present a fast, parallel GPU algorithm for construction of uni-form grids for ray tracing, which ...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...
We present a procedure by which grid points are generated on surfaces or within three-dimensional vo...
Uniform grids are a spatial subdivision acceleration structure well suited for ray tracing. They are...